Warrick leads the Elector's Guard and is responsible for training and mobilizing the militia for emergencies.


Captain Warrik Level 4 Elite Soldier (Leader) Medium natural humanoid XP 350 Initiative +4 Senses Perception +7 HP 106; Bloodied 53 AC 20; Fortitude 18; Reflex 17; Will 18 Saving Throws +2 Speed 6 Action Points 1 m Halberd (standard; at-will) • Weapon Reach 2; +11 vs AC; 1d10 + 5 damage, and the target is marked until the end of Captain Warrik’s next turn M Staggering Slash (standard; requires a halberd; at-will) • Weapon Reach 2; targets a creature marked by Captain Warrik; +11 vs AC; 2d10 + 5 damage, and the target slides 2 squares. On a critical hit, the target is also knocked prone C Inspire Zeal (minor; encounter) An ally within 5 squares gains 10 temporary hit points M True Fanatic (when captain warrik drops to 0 hit points; requires a halberd) Close blast 2; Targets enemies; +9 vs AC; 2d10 + 5 damage, and the target is pushed 1 square Baiting Ploy (minor; at-will) Captain Warrik moves 1 square, and grants combat advantage until the start of his next turn. If an enemy attacks Captain Warrik due to this movement, Captain Warrik (with reach) or one of his allies adjacent to that enemy makes a melee basic attack with combat advantage against that enemy as a free action. Claw Maneuver (minor; recharges when first bloodied) Each ally within 5 squares shifts 2 squares. During its next turn, an ally that shifts because of this power deals +2 damage with its next attack, or +4 if that attack is made with combat advantage Alignment Evil Languages Common Skills History +9, Intimidate +10 Str 17 (+5) Dex 10 (+2) Wis 11 (+2) Con 13 (+3) Int 14 (+4) Cha 16 (+5) Equipment Plate Armor +2, Halberd Monster found in Seekers of the Ashen Crown and Compendium © 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.



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